​​​​​Day One - Three


Day One - Two

Because I forgot to make the posts...


Day One

On the first day, it was all conceptual. I was just trying to figure out what I wanted to make. I wound up with a simple drag and click with some animations, sound effects, and a simple, yet complicated, recipe system. I also landed on having everything be handled in one room with one guy and a contract system for incentivization. The main character will be a nameless blacksmith that idle does things in the background unless the player drops something into the right slot, makes something, or sells something.

 

Day Two

Today, was making the drag and drop system itself. It now responds to different types of items and has a name, rarity, picture, and quantity. Next on my to-do list is making different items react with each-other. For example, two ingots + one stick + two leather strips = Common Iron Sword. This will be a big task as I need to make it respond, dynamically, to multiple recipes at any given time. Checking against all possible and seeing what adds up. I can't do it at tick, which would be really simple but buggy, so I have to resort to checking every time a player puts something into it's slot. This is gonna be fun. I'll update you guys tomorrow when I've gotten it done.

 

Tomorrow Task List

  • Make Items Stackable
  • Make Items respond to each other
  • Make Items be buyable
  • Make Items craft-able

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